变更记录

序号 录入时间 录入人 备注
1 2015-03-26 Alfred Jiang -
2 2015-12-23 Alfred Jiang -

方案名称

特殊控件 - 钟表效果实现

关键字

特殊控件 \ 时间 \ 表盘 \ 钟面 \ 时钟

需求场景

  1. 需要时钟效果的页面

参考链接

  1. Code4app - Clock View
  2. GitHub - BEMAnalogClock
  3. GitHub - EZClockView

详细内容

#####1. Swift 版本 EZClockView

Image

静态表盘,需要使用类似倒计时器来不断刷新赋值

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// Copyright (c) 2015 Benoit Layer
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

import UIKit

@IBDesignable
public class EZClockView: UIView {

// MARK: - Properties
private var faceView: UIView = UIView()
private var centerView: UIView = UIView()
private var handHours: UIView = UIView()
private var handMinutes: UIView = UIView()
private var handSeconds: UIView = UIView()

private var hourProperty: Int = 0
private var minuteProperty: Int = 0
private var secondProperty: Int = 0

// MARK: animation
/// Set the animation duration (the view is animated when calling the setTime methods)
public var animationDuration: NSTimeInterval = 0.3

// MARK: Time
/// Set this property to change the hour hand position.
@IBInspectable public var hours: Int {
get {
return hourProperty
}
set {
hourProperty = newValue
updateHands()
}
}
/// Set this property to change the minutes hand position.
@IBInspectable public var minutes: Int {
get {
return minuteProperty
}
set {
minuteProperty = newValue
updateHands()
}
}
/// Set this property to change the seconds hand position.
@IBInspectable public var seconds: Int {
get {
return secondProperty
}
set {
secondProperty = newValue
updateHands()
}
}

// MARK: Face
/// Defines the background color of the face. Defaults to white.
@IBInspectable public var faceBackgroundColor: UIColor = UIColor.whiteColor() { didSet { faceView.backgroundColor = faceBackgroundColor } }
/// Defines the border color of the face. Defaults to black.
@IBInspectable public var faceBorderColor: UIColor = UIColor.blackColor()
/// Defines the border width of the face. Defaults to 2.
@IBInspectable public var faceBorderWidth: CGFloat = 2.0

// MARK: Center disc
/// Defines the color of the rounded part in the middle of the face, over the needles. Default is red.
@IBInspectable public var centerColor: UIColor = UIColor.redColor() { didSet { centerView.backgroundColor = centerColor } }
/// Desfines the width of the center circle. Default is 3.0.
@IBInspectable public var centerRadius: CGFloat = 3.0 { didSet { setupCenterView() } }
/// Defines the width for the border of this center part. Default is 1.0.
@IBInspectable public var centerBorderWidth: CGFloat = 1.0 { didSet { centerView.layer.borderWidth = centerBorderWidth } }
/// Defines the color for the border of this center part. Default is red.
@IBInspectable public var centerBorderColor: UIColor = UIColor.redColor() { didSet { centerView.layer.borderColor = centerBorderColor.CGColor } }

// MARK: Hour hand
/// Defines the color for the hours hand. Default to black.
@IBInspectable public var hoursColor: UIColor = UIColor.blackColor() { didSet { handHours.backgroundColor = hoursColor } }
/// Defines the length of the hours hand. It is represented as a ratio of the radius of the face. Default to 0.5.
@IBInspectable public var hoursLength: CGFloat = 0.5 {
didSet { setupHand(handHours, lengthRatio: hoursLength, thickness: hoursThickness, offset: hoursOffset) }
}
/// Defines the thickness of the hours hand. Default is 4.
@IBInspectable public var hoursThickness: CGFloat = 4 {
didSet { setupHand(handHours, lengthRatio: hoursLength, thickness: hoursThickness, offset: hoursOffset) }
}
/// Defines the distance by which the hours hand will overlap over the center of the face. Default is 2.
@IBInspectable public var hoursOffset: CGFloat = 2 {
didSet { setupHand(handHours, lengthRatio: hoursLength, thickness: hoursThickness, offset: hoursOffset) }
}

// MARK: Minute hand
/// Defines the color for the minutes hand. Default to black.
@IBInspectable public var minutesColor: UIColor = UIColor.blackColor() { didSet { handMinutes.backgroundColor = minutesColor } }
/// Defines the length of the minutes hand. It is represented as a ratio of the radius of the face. Default to 0.7.
@IBInspectable public var minutesLength: CGFloat = 0.7 {
didSet { setupHand(handMinutes, lengthRatio: minutesLength, thickness: minutesThickness, offset: minutesOffset) }
}
/// Defines the thickness of the minutes hand. Default is 2.
@IBInspectable public var minutesThickness: CGFloat = 2 {
didSet { setupHand(handMinutes, lengthRatio: minutesLength, thickness: minutesThickness, offset: minutesOffset) }
}
/// Defines the distance by which the minutes hand will overlap over the center of the face. Default is 2.
@IBInspectable public var minutesOffset: CGFloat = 2 {
didSet { setupHand(handMinutes, lengthRatio: minutesLength, thickness: minutesThickness, offset: minutesOffset) }
}

// MARK: Second hand
/// Defines the color for the seconds hand. Default to red.
@IBInspectable public var secondsColor: UIColor = UIColor.redColor() { didSet { handSeconds.backgroundColor = secondsColor } }
/// Defines the length of the seconds hand. It is represented as a ratio of the radius of the face. Default to 0.8.
@IBInspectable public var secondsLength: CGFloat = 0.8 {
didSet { setupHand(handSeconds, lengthRatio: secondsLength, thickness: secondsThickness, offset: secondsOffset) }
}
/// Defines the thickness of the seconds hand. Default is 1.
@IBInspectable public var secondsThickness: CGFloat = 1 {
didSet { setupHand(handSeconds, lengthRatio: secondsLength, thickness: secondsThickness, offset: secondsOffset) }
}
/// Defines the distance by which the seconds hand will overlap over the center of the face. Default is 2.
@IBInspectable public var secondsOffset: CGFloat = 2 {
didSet { setupHand(handSeconds, lengthRatio: secondsLength, thickness: secondsThickness, offset: secondsOffset) }
}

// MARK: - Public methods
/**
Set the time the clock will display. You can animate it or not.

:param: h The hour to set
:param: m The minute to set
:param: s The second to set
:param: animated Whether or not the change should be animated (default to false).
*/
public func setTime(#h: Int, m: Int, s: Int, animated: Bool = false) {
hourProperty = h
minuteProperty = m
secondProperty = s
updateHands(animated: animated)
}

/**
Set the time the clock will display directly by using an NSDate instance.

:param: date The date to display. Only hours, minutes, and seconds, will be taken into account.
:param: animated Whether or not the change should be animated (default to false).
*/
public func setTime(date: NSDate, animated: Bool = false) {
let components = NSCalendar.currentCalendar().components((.HourCalendarUnit | .MinuteCalendarUnit | .SecondCalendarUnit), fromDate: date)
hourProperty = components.hour
minuteProperty = components.minute
secondProperty = components.second
updateHands(animated: animated)
}

public override func layoutSubviews() {
super.layoutSubviews()

let clockRadius = min(self.bounds.size.width, self.bounds.size.height)

// Reset all transforms
setupHand(handHours, lengthRatio: hoursLength, thickness: hoursThickness, offset: hoursOffset)
setupHand(handMinutes, lengthRatio: minutesLength, thickness: minutesThickness, offset: minutesOffset)
setupHand(handSeconds, lengthRatio: secondsLength, thickness: secondsThickness, offset: secondsOffset)

setupCenterView()

handHours.backgroundColor = hoursColor
handMinutes.backgroundColor = minutesColor
handSeconds.backgroundColor = secondsColor

faceView.frame.size = CGSize(width: clockRadius, height: clockRadius)
faceView.center = CGPointMake(CGRectGetMidX(self.bounds), CGRectGetMidY(self.bounds))
faceView.layer.cornerRadius = clockRadius/2.0
faceView.backgroundColor = faceBackgroundColor
faceView.layer.borderWidth = faceBorderWidth
faceView.layer.borderColor = faceBorderColor.CGColor


setTime(h: hours, m: minutes, s: seconds)
}

public override func willMoveToSuperview(newSuperview: UIView?) {
if (faceView.superview == nil) {

self.backgroundColor = UIColor.clearColor()

self.addSubview(faceView)
self.addSubview(handHours)
self.addSubview(handMinutes)
self.addSubview(handSeconds)
self.addSubview(centerView)
}
}

// MARK: - Private methods
private func setupHand(hand: UIView, lengthRatio: CGFloat, thickness: CGFloat, offset: CGFloat) {
hand.transform = CGAffineTransformIdentity
hand.layer.allowsEdgeAntialiasing = true

let clockRadius = min(self.bounds.size.width, self.bounds.size.height)
let handLength = (clockRadius/2.0) * CGFloat(lengthRatio)

let anchorX: CGFloat = 0.5
let anchorY: CGFloat = 1.0 - (offset/handLength)
hand.layer.anchorPoint = CGPoint(x: anchorX, y: anchorY)

let centerInParent = CGPointMake(CGRectGetMidX(self.bounds), CGRectGetMidY(self.bounds))
hand.frame = CGRectMake(centerInParent.x-(thickness/2), centerInParent.y - handLength + offset, thickness, handLength)

// Replace the hand at appropriate position
updateHands()
}

private func setupCenterView() {
centerView.bounds = CGRect(origin: CGPointZero, size: CGSize(width: centerRadius*2, height: centerRadius*2))
centerView.center = CGPointMake(CGRectGetMidX(self.bounds), CGRectGetMidY(self.bounds))
centerView.layer.cornerRadius = centerRadius
centerView.backgroundColor = centerColor
centerView.layer.borderColor = centerBorderColor.CGColor
centerView.layer.borderWidth = centerBorderWidth
}

private func updateHands(animated: Bool = false) {
// Put everything in seconds to have ratios
let hoursInSeconds = (hours%12)*3600
let minutesInSeconds = (minutes%60)*60
let secondsInSeconds = (seconds%60)

let hoursRatio = CGFloat(hoursInSeconds + minutesInSeconds + secondsInSeconds) / 43200.0
let minutesRatio = CGFloat(minutesInSeconds + secondsInSeconds) / 3600.0
let secondsRatio = CGFloat(secondsInSeconds) / 60.0

if (animated) {
UIView.animateWithDuration(animationDuration) {
self.handSeconds.transform = CGAffineTransformMakeRotation(CGFloat(2*M_PI)*secondsRatio)
self.handMinutes.transform = CGAffineTransformMakeRotation(CGFloat(2*M_PI)*minutesRatio)
self.handHours.transform = CGAffineTransformMakeRotation(CGFloat(2*M_PI)*hoursRatio)
}
} else {
handSeconds.transform = CGAffineTransformMakeRotation(CGFloat(2*M_PI)*secondsRatio)
handMinutes.transform = CGAffineTransformMakeRotation(CGFloat(2*M_PI)*minutesRatio)
handHours.transform = CGAffineTransformMakeRotation(CGFloat(2*M_PI)*hoursRatio)
}
}
}

#####2. Objective-C 版本 Clock View

动态表盘,较早版本,MRC编写,需要设置 -fno-objc-arc

  1. ClockView.h

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    //
    //
    // clock
    //
    // Created by Ignacio Enriquez Gutierrez on 1/31/11.
    // Copyright 2011 Nacho4D. All rights reserved.
    // See the file License.txt for copying permission.
    //

    #import <UIKit/UIKit.h>
    #import <QuartzCore/QuartzCore.h>

    @interface ClockView : UIView {

    CALayer *containerLayer;
    CALayer *hourHand;
    CALayer *minHand;
    CALayer *secHand;
    NSTimer *timer;

    }

    //basic methods
    - (void)start;
    - (void)stop;

    //customize appearence
    - (void)setHourHandImage:(CGImageRef)image;
    - (void)setMinHandImage:(CGImageRef)image;
    - (void)setSecHandImage:(CGImageRef)image;
    - (void)setClockBackgroundImage:(CGImageRef)image;

    //to customize hands size: adjust following values in .m file
    //HOURS_HAND_LENGTH
    //MIN_HAND_LENGTH
    //SEC_HAND_LENGTH
    //HOURS_HAND_WIDTH
    //MIN_HAND_WIDTH
    //SEC_HAND_WIDTH

    @end
  2. ClockView.m

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    //
    // ClockView.m
    // clock
    //
    // Created by Ignacio Enriquez Gutierrez on 1/31/11.
    // Copyright 2011 Nacho4D. All rights reserved.
    // See the file License.txt for copying permission.
    //

    #import "ClockView.h"

    @implementation ClockView

    #pragma mark - Public Methods

    - (void)start
    {
    timer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(updateClock:) userInfo:nil repeats:YES];
    }

    - (void)stop
    {
    [timer invalidate];
    timer = nil;
    }

    //customize appearence
    - (void)setHourHandImage:(CGImageRef)image
    {
    if (image == NULL) {
    hourHand.backgroundColor = [UIColor grayColor].CGColor;
    hourHand.cornerRadius = 3;
    }else{
    hourHand.backgroundColor = [UIColor clearColor].CGColor;
    hourHand.cornerRadius = 0.0;

    }
    hourHand.contents = (id)image;
    }

    - (void)setMinHandImage:(CGImageRef)image
    {
    if (image == NULL) {
    minHand.backgroundColor = [UIColor grayColor].CGColor;
    }else{
    minHand.backgroundColor = [UIColor clearColor].CGColor;
    }
    minHand.contents = (id)image;
    }

    - (void)setSecHandImage:(CGImageRef)image
    {
    if (image == NULL) {
    secHand.backgroundColor = [UIColor whiteColor].CGColor;
    secHand.borderWidth = 1.0;
    secHand.borderColor = [UIColor redColor].CGColor;
    }else{
    secHand.backgroundColor = [UIColor clearColor].CGColor;
    secHand.borderWidth = 0.0;
    secHand.borderColor = [UIColor clearColor].CGColor;
    }
    secHand.contents = (id)image;
    }

    - (void)setClockBackgroundImage:(CGImageRef)image
    {
    if (image == NULL) {
    containerLayer.borderColor = [UIColor blackColor].CGColor;
    containerLayer.borderWidth = 1.0;
    containerLayer.cornerRadius = 5.0;
    }else{
    containerLayer.borderColor = [UIColor clearColor].CGColor;
    containerLayer.borderWidth = 0.0;
    containerLayer.cornerRadius = 0.0;
    }
    containerLayer.contents = (id)image;
    }

    #pragma mark - Private Methods

    //Default sizes of hands:
    //in percentage (0.0 - 1.0)
    #define HOURS_HAND_LENGTH 0.65
    #define MIN_HAND_LENGTH 0.75
    #define SEC_HAND_LENGTH 0.8
    //in pixels
    #define HOURS_HAND_WIDTH 1
    #define MIN_HAND_WIDTH 1
    #define SEC_HAND_WIDTH 1

    float Degrees2Radians(float degrees) { return degrees * M_PI / 180; }

    //timer callback
    - (void) updateClock:(NSTimer *)theTimer{

    NSDateComponents *dateComponents = [[NSCalendar currentCalendar] components:(NSCalendarUnitHour | NSCalendarUnitMinute | NSCalendarUnitSecond) fromDate:[NSDate date]];
    NSInteger seconds = [dateComponents second];
    NSInteger minutes = [dateComponents minute];
    NSInteger hours = [dateComponents hour];
    //NSLog(@"raw: hours:%d min:%d secs:%d", hours, minutes, seconds);
    if (hours > 12) hours -=12; //PM

    //set angles for each of the hands
    CGFloat secAngle = Degrees2Radians(seconds/60.0*360);
    CGFloat minAngle = Degrees2Radians(minutes/60.0*360);
    CGFloat hourAngle = Degrees2Radians(hours/12.0*360) + minAngle/12.0;

    //reflect the rotations + 180 degres since CALayers coordinate system is inverted
    secHand.transform = CATransform3DMakeRotation (secAngle+M_PI, 0, 0, 1);
    minHand.transform = CATransform3DMakeRotation (minAngle+M_PI, 0, 0, 1);
    hourHand.transform = CATransform3DMakeRotation (hourAngle+M_PI, 0, 0, 1);
    }

    #pragma mark - Overrides

    - (void) layoutSubviews
    {
    [super layoutSubviews];

    containerLayer.frame = CGRectMake(0, 0, self.frame.size.width, self.frame.size.height);

    float length = MIN(self.frame.size.width, self.frame.size.height)/2;
    CGPoint c = CGPointMake(self.frame.size.width/2, self.frame.size.height/2);
    hourHand.position = minHand.position = secHand.position = c;

    CGFloat w, h;

    if (hourHand.contents == NULL){
    w = HOURS_HAND_WIDTH;
    h = length*HOURS_HAND_LENGTH;
    }else{
    w = CGImageGetWidth((CGImageRef)hourHand.contents);
    h = CGImageGetHeight((CGImageRef)hourHand.contents);
    }
    hourHand.bounds = CGRectMake(0,0,w,h);

    if (minHand.contents == NULL){
    w = MIN_HAND_WIDTH;
    h = length*MIN_HAND_LENGTH;
    }else{
    w = CGImageGetWidth((CGImageRef)minHand.contents);
    h = CGImageGetHeight((CGImageRef)minHand.contents);
    }
    minHand.bounds = CGRectMake(0,0,w,h);

    if (secHand.contents == NULL){
    w = SEC_HAND_WIDTH;
    h = length*SEC_HAND_LENGTH;
    }else{
    w = CGImageGetWidth((CGImageRef)secHand.contents);
    h = CGImageGetHeight((CGImageRef)secHand.contents);
    }
    secHand.bounds = CGRectMake(0,0,w,h);

    hourHand.anchorPoint = CGPointMake(0.5,0.0);
    minHand.anchorPoint = CGPointMake(0.5,0.0);
    secHand.anchorPoint = CGPointMake(0.5,0.0);
    containerLayer.anchorPoint = CGPointMake(0.5, 0.5);
    }

    - (id)initWithFrame:(CGRect)frame
    {
    self = [super initWithFrame:frame];
    if (self) {

    containerLayer = [[CALayer layer] retain];
    hourHand = [[CALayer layer] retain];
    minHand = [[CALayer layer] retain];
    secHand = [[CALayer layer] retain];

    //default appearance
    [self setClockBackgroundImage:NULL];
    [self setHourHandImage:NULL];
    [self setMinHandImage:NULL];
    [self setSecHandImage:NULL];

    //add all created sublayers
    [containerLayer addSublayer:hourHand];
    [containerLayer addSublayer:minHand];
    [containerLayer addSublayer:secHand];
    [self.layer addSublayer:containerLayer];
    }
    return self;
    }

    - (void)dealloc
    {
    [self stop];
    [hourHand release];
    [minHand release];
    [secHand release];
    [containerLayer release];

    [super dealloc];
    }

    @end

#####3. Objective-C 版本 BEMAnalogClock

Image

功能较为完善版本,可以手动拨动指针实现动态修改时间,如果需要实现较为复杂的时钟可考虑使用该版本

效果图

(无)

备注

(无)